Second param is 0 b/c we aren't checking for vertical collision here self.rect.top += self.vy self.collide(0, self.vy, wall_sprites) if self.SW: if self.rect.left > WIDTH: self.rect.right = 0 if self.rect.right < 0: self.rect.left = WIDTH if self.rect.top > HEIGHT: self.rect.bottom = 0 if self.rect.bottom < 0: self.rect.top = HEIGHT def collide ...
Aug 27, 2016 · The default type of collision in Pygame is using the collide_rect () function, which uses the two sprites’ rect attributes to calculate whether they overlap. This is called AABB collision and it’s very fast and reliable. However, if the sprite images are not rectangles then you get a situation like in the picture.
In PyGame, basic collision detection can be done using pygame.Rect objects. The Rect object offers various methods for detecting collisions between objects. Note that even the collision of a rectangular object with a circular object such as a paddle and a ball in Pong game can be roughly detected by a collision between two rectangular objects, the paddle and the bounding rectangle of the ball.
Retrace with the collision of Sprites -AttributeError: the object 'Sprite' has no attribute 'rect' I am new to using pygame , so please excuse the newbie mistakes I am probably making :) I am making a game where the user operates one car , and has to dodge the police cars that are running up and down the surface randomly .
3D programming in python. What do the vectors mean in T? T is a 4*4 column-major matrix. Its first 3 dimensional vectors(3*3 submatrix) contain the rotated X, Y and Z axes.
This is where understanding collision physics is particularly important for game developers. In Part II, we will cover the collision detection step, which consists of finding pairs of bodies that are colliding among a possibly large number of bodies scattered around a 2D or 3D world.
The API, while great in some areas, doesn’t have all the convenience functions I’m used to with something like Processing, or even PyGame. But this means I get to learn how to do it, which isn’t a bad thing. There is no sprite\rect-based collision systems (unlike PyGame). So, my pyglet beginnings are below.